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Old Jun 24, 2007, 06:59 AM // 06:59   #21
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Quote:
Originally Posted by lyra_song
Maybe instead of complaing for better drops, we should complain for easier acquisition of skills through playing the game instead of farming.

like i keep wanting quest rewards to give you skill tokens to trade in for skills.....
Well, now, I agree with that, too. Good ideas.

Personally, I don't have money issues. I can generally afford any skills I need or want. I'm just advocating for the newcomers, which at this point (3 full games, 10 character possibilities) would have a hard time being able to afford the most basic of things, much less items that can make the game more fun (like more skills, keys, hero equipment, multiple characters, etc.). A little more loot (maybe not the double I suggested) for full parties would give newbies more money to be able to afford the more fun things, not designed to give everyone OMGZORS 15k & FOW LEET armor and torment/crystalline swords falling from the heavens.
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Old Jun 24, 2007, 07:05 AM // 07:05   #22
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what about you get 125g for every party member in range after getting a skill point. this means for someone who spends there time soloing they get there awsome drops but a mear 125g every skill point. but someone who spends there time doing the missions that include 8 people they get a whole 1k. also this would give a helping hand to those new starters. a nice 500g for a four man mission (if they get a skill point). but also for those guys with so much money they give 100k away to someone who looks cool 1k isnt a big deal.
bring on constructive critasim
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Quote:
like i keep wanting quest rewards to give you skill tokens to trade in for skills.....
skill token every mission? to many quests for that but i see where your coming from.

Last edited by bathazard; Jun 24, 2007 at 07:09 AM // 07:09..
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Old Jun 24, 2007, 07:14 AM // 07:14   #23
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Originally Posted by Sujoy
During my adventures through the land of Vabbi, I have fought many dark creatures and have been rewarded graciously by the people who gave me the contracts to kill. While going through the corpse of my victims, me and my 7 companions (the Mighty Koss of the Sunspear, the Malicious Olias of the White Mantle, the Hot Zhed Shadowhoof of the Centaurs, the Almighty Devona of Ascalon, the Wise Aidan of Kryta, the Shortempered Cynn of the Shiverpeaks and the Intelligent Mhenlo of Shing Jea) were suprised of seeing the petty items that were carrying such dangerous foes as the Roaring Ethers! For Balthazars sake, how are we to feed our families? We work hard, in horrible conditions, fighting our way through an unforgivable desert where there are no oasis in sight. We rely on our preys to feed us humbly, but that is not the case... oh thy god please giveth thou the loot we merit from above!
I'm going to assume from what you say here that you rely on drops mainly to get your income, and ive barely relied on it all. Since starting back into GW after a long break I created my ranger in elona, started him off in tyria which wasn't very profitable.

However, when I got to starting off in cantha I traded all my Imperial commendations in for superior salvage kits (selling for 1k to merchants, best deal you can get for most trade-in's) and repeated that up until Vabbi where 7 trade contracts got me some nice juicy rubies to sell. Salvaging was another side venture, breaking down all the salvage items til I got some pretty sizeable stacks and selling those for a pretty penny.

This activity combined with doing all the quests, 100g isnt a fantastic amount but after so many quests you see how much of a difference it makes. But to the real point, after finishing cantha and elona i had accumulated enough money for primeval armor mats, the 75k to craft the armor, and a hall with no upgrades that i was able to nearly fully fabricate (excluding the 3 100k npcs and the 50k dye merchant) and this was all on the rangers part, no leftover money from the last time i played or help from others.

Of course this wasn't the most time efficient method, no run out of town and an hour later I'm a few dozen k richer, but ive never been one for the get rich quick things. Guess im too much for the tedious nooks and crannies of the game, but if you can't stomach that I'd suggest hard mode, It won't give you a drop every 3rd kill but it wont give you no cheap and worthless item either.
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Old Jun 24, 2007, 08:42 AM // 08:42   #24
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Quote:
Originally Posted by lyra_song
Skills can be acquired without money.

Unlock with balthazar faction + tome = No gold cost.

Given you have enough balth faction and lucky enough to get tomes.

Maybe instead of complaing for better drops, we should complain for easier acquisition of skills through playing the game instead of farming.

like i keep wanting quest rewards to give you skill tokens to trade in for skills.....
Yes this would be true if it wasn't for the fact that tomes only drop in hm. During your normal travels, getting your chars through any campaign you would get none of these. And I am not gonna play every tune I got through the game in hm because that would be just tedious.

I agree on the fact that tomes are cheaper then buying it at the skill guy.(Anet could lower this to 500 each?)
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Old Jun 24, 2007, 11:49 AM // 11:49   #25
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Originally Posted by holymasamune
Only problem is, 15k armor is supposed to be "elite" armor, which means that it's not just spoon-fed to you. By reducing drops, it also drops the cost of all green/gold weapons, so weapon purchases aren't much of a problem. It just makes these elite armors a bit harder to get. And their drop rate nerf has nothing to do with 8-member parties.
Casual players that were allways in 8/8 never was able to get 15k armor cause its obvius that its impossible to get 75k with 8/8 party. The only thing changed is farmers to cant get it too now.

Quote:
Originally Posted by arcanemacabre
What's wrong, is it hard to understand?


People have a hard time having fun in a game based mostly on skills (rather than equipment), if they can't afford the skills. Thus, not enough money = not enough enjoyment. Doesn't have to have anything to do with the gear.
Cmon lol. If even the cost of the skills are problem its easy to realize that you are so lazy lol They only cost 1k. It isnt much consider that a-net expect us to earn 1million for fow with a party of 8/8 isnt it

BUT if its really the problem (I dont know those times molre then 1 year passed away) The skill quests and tomes from selers(they sell form 300-500gold as I observed)

Last edited by Destro Maniak; Jun 24, 2007 at 11:59 AM // 11:59..
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Old Jun 24, 2007, 12:42 PM // 12:42   #26
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Originally Posted by KANE OG
And since anet is building gw2 off of the same engine
Where did you get that info, a link would be appreciated.
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Old Jun 24, 2007, 01:42 PM // 13:42   #27
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Quote:
Originally Posted by lyra_song
Maybe instead of complaing for better drops, we should complain for easier acquisition of skills through playing the game instead of farming.

like i keep wanting quest rewards to give you skill tokens to trade in for skills.....
This is off-topic to the thread, but I agree 100%!
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Old Jun 24, 2007, 01:46 PM // 13:46   #28
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the skills token idea is actually really good, would give more incentive on doing quests, which don't have any meaningful rewards once you hit level 20.
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Old Jun 24, 2007, 02:37 PM // 14:37   #29
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play the game, without getting a rare drop by the time you finish nightfall for example you have more then enough for a 15k armour set.
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Old Jun 24, 2007, 02:52 PM // 14:52   #30
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Quote:
Originally Posted by arcanemacabre
What's wrong, is it hard to understand?

People have a hard time having fun in a game based mostly on skills (rather than equipment), if they can't afford the skills. Thus, not enough money = not enough enjoyment. Doesn't have to have anything to do with the gear.
By playing the game, I personally find enough plat for my skills, but I understand that game experiences vary. You only need 8 of them, though, so it's not too bad.

I agree with Lyra, that acquisition of skills should be a little, but not a whole lot easier.
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Old Jun 24, 2007, 03:04 PM // 15:04   #31
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Quote:
Originally Posted by lyra_song
Skills can be acquired without money.

Unlock with balthazar faction + tome = No gold cost.

Given you have enough balth faction and lucky enough to get tomes.
this forces a few things on the player:
1. must play pvp to get faction (or buy the pvp-unlock thingy)
2. must play hard mode and must be lucky (and not title-wise) OR have enough gold to buy the tome

we are talking about casual players here - i kinda don't see the casual player blowing up HM and getting enough tomes to unlock a class.

the tomes are nice - but they are far away from being the solution to the stupid fixed prices!

Quote:
Originally Posted by english storm
play the game, without getting a rare drop by the time you finish nightfall for example you have more then enough for a 15k armour set.
after completing c1 (for the free skills - my monky is canthan though!) and c3 on my monky - opening the keyless chests, capping some monky elites and using mostly hero skill points to obtain skills i DIDN'T have enough gold to buy the Nightfall end-game armour!
so no - you don't have enough gold.
but if you get lucky you MIGHT have enough!
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Old Jun 24, 2007, 03:49 PM // 15:49   #32
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Well, with loot scaling anet just introduced another instance of killing the casual player and doing next to nothing against bots. I find it humorous that they finally had to remove the granite citadel mob because they could find no other way to stop the bots. Seriously though, it's pretty damn hard for a casual player to make money now...
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Old Jun 24, 2007, 05:39 PM // 17:39   #33
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A "casual player" doesn't need to make money.
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Old Jun 24, 2007, 05:53 PM // 17:53   #34
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Quote:
Originally Posted by majoho
A "casual player" doesn't need to make money.

I lol'd @ that for maybe 5 minutes, then noted on a sheet how stupid you are
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Old Jun 24, 2007, 06:30 PM // 18:30   #35
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Originally Posted by majoho
Where did you get that info, a link would be appreciated.
It was in PC Gamer from Mr Strain in the issue about GW2. I can pm you the page or type out the entire couple of paragraphs if you'd like.

KANE

Edit: No:161, May 2007, Volume 14, Number 5, page 34 in the box marked, "New Technology".

Jeff Strain: We'll use the GW1 Engine as a foundation for the GW2 Engine, but we'll be rewriting and upgrading substantial portions of it to provide a visual experience that players will expect in a sequel to Guild Wars.

Last edited by KANE OG; Jun 24, 2007 at 07:26 PM // 19:26..
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Old Jun 24, 2007, 07:22 PM // 19:22   #36
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Quote:
Originally Posted by Sujoy
I lol'd @ that for maybe 5 minutes, then noted on a sheet how stupid you are
OMG! I damn near spit my lemonade out!


As a casual gamer, I would like to be able to make gold and maybe even eventually get nicer armor. I am not saying I should be able to get obsidian in any reasonable amount of time (maybe 1 set a year...lol), but 15k should not be that far out of my reach.
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Old Jun 24, 2007, 08:37 PM // 20:37   #37
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Quote:
Originally Posted by Sujoy
I lol'd @ that for maybe 5 minutes, then noted on a sheet how stupid you are
I think what he was trying to say is that "a 'casual player' doesn't need vanity gear", which is right - no one needs it. If you want it, you're gonna have to work for it. Sorry, but this is how it goes. Want spending money? 15k armor? Rare weapons? Then get your cesta out and get ready to merchant all those useless items you get from your farming runs.
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Old Jun 24, 2007, 10:03 PM // 22:03   #38
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im typin this from my wii, so ther mayve some typos

I don't know what he meant... but when he says casuzl player dont need money, that is actually false.
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Old Jun 24, 2007, 11:17 PM // 23:17   #39
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Yes, it is a very silly thing to say, which is why I don't think he meant to say it. However, the amount a "casual player" needs - let's assume it's just max armor/weapons and some extra skills - is very, very little (even cheaper if you're going for collector's armors).

Last edited by Bryant Again; Jun 24, 2007 at 11:22 PM // 23:22..
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Old Jun 24, 2007, 11:27 PM // 23:27   #40
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Well Lyra, Atleast their bringing back skill quests in Gw:En which skips the skill tokens and gets straight to the skills

Nevertheless Skill tokens are a good idea.
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